It adds depth in so many more ways than just literally, but never strays from the formula that makes Geometry Wars incredibly lovable. Geometry Wars 3: Dimensions (PC, PS3, PS4, Xbox 360, Xbox One ) It’s certainly the most ambitious and fully realized title in the series to date, and it’s difficult to imagine a different take that would improve it. Released: Novem(PS3, PS4, PC), Novem(Xbox 360, Xbox One)įor the uninitiated, Geometry Wars 3: Dimensions (and the entire series) is a twin-stick shooter that’s just as much about surviving as it is about scoring. Each attempt culminates in an overwhelming number of enemies on-screen, as color explodes in every direction. The brilliance behind the game design lies within the fact that every destroyed enemy leaves behind a few floating green Geoms that increase the score multiplier. It’s always a treat to watch scores skyrocket toward the end of any given run, as the effort to earn an extra few million is trivial compared to what it took to net a few thousand only a minute earlier. The core of Dimensions‘s systems are largely unchanged. The movement and shooting is still incredibly responsive and precise. For moments of emergency, bombs are still available to clear the entire screen. Yes, Dimensions is undoubtedly built upon the framework of previous Geometry Wars games, but it also innovates in ways that are very much welcomed. Geometry Wars 3: Dimensions’ biggest catch (and as the namesake alludes to) is that it ditches the rectangular two-dimensional playing surfaces in favor of fully-traversable geometric shapes such as spheres and prisms. The departure isn’t as jarring as it may initially seem, as it doesn’t take long to get into the groove of knowing exactly how the camera’s going to swing. After that adjustment’s made, these grids feel like the playground that Geometry Wars should have been played on all along.
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